Patch Notes for v1.0.1-beta
Skeletris » Devlog
Nothing major, just some small bug fixes and quality-of-life improvements. Save files will carry over.
- added a checkpoint to The Vents (shortly before B.O.S.S. fight)
- made the "active weapon" more obvious on the hotbar, and improved tooltips
- made tooltips' backgrounds slightly darker in general to improve readability
- rearranged the "skip" button / arrow buttons so that i could add a tooltip
- made potion tooltips a little less wumbo
- tutorials are no longer partially reset on death
- fixed minor bug where doors and exits would render even when VERY far away
- added some info about resting & speed to info.txt
- fixed bug that caused debug mode to be inaccessible
Files
Skeletris for Windows (64-bit) 45 MB
Jan 30, 2020
Skeletris for Linux (64-bit) 57 MB
Jan 30, 2020
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Skeletris
A casual roguelike with Tetris vibes
Status | Released |
Author | Ghast |
Genre | Strategy |
Tags | 2D, Difficult, Horror, Pixel Art, Procedural Generation, pygame, python, Roguelike, Singleplayer, Skeletons |
Languages | English |
Accessibility | Subtitles, Configurable controls, High-contrast |
More posts
- Patch Notes for v1.0.5-betaJul 22, 2021
- Patch Notes for v1.0.3-betaFeb 08, 2020
- Patch Notes for v1.0.2-beta (macOS support)Feb 06, 2020
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